Thursday, January 19, 2017

Improvements in performance with GRID objects

New version 4.1 include performance improvements with GRID objects. Using Vertex Buffer Objects the performance grows from 2fps to 10 fps with 500.000 vertex object.

I'm planning to implement animations inside grid objects. You can control translate, rotation and scale animation of every object inside the grid. I will publish one demo video on YouTube soon....

Friday, January 13, 2017

Vuforia integration for AR no longer available in V4.0

Vuforia integration disappear in the v4.0 version of the application. Due to changes into the API the AR view only works if user disable device internet connection. I decided to eliminate Vuforia integration from the main application. Now, application needs only permission to access to the external storage, after delete several permissions that needs Vuforia to work.

Apologizes for the inconvenience, we'll try to develop separate app only for AR view.

Wednesday, June 15, 2016

Cardboard view fixes for v3.3.4

Many changes from last version: corrected problems with the magnet of the CardBoard (new version not use magnet for camera orientation), movement more fluid.
If you want camera to move, tilt your head to left side for increase velocity toward view direction, or tilt your head to right side for decrease velocity.

Tuesday, May 31, 2016

New version 3.3.2 available NOW with Cardboard real support

New version 3.3.2 available NOW with Cardboard real support. Use your Cardboard to view scenes in 3d.

Monday, March 14, 2016

New versiĆ³n 3.0 available at Google Play !!!!

New version 3.0 available with a lot of new functionalities: auto-save objects, new texture panel, new memory management (recover properly after Android kill the application, when you go to the gallery for select image), new tool for create Grid objects.

See our Pinterest page at:

...with many samples of new Grid Tool results.


Thursday, February 11, 2016

New version 2.7 : Mipmapping and Fog

New version 2.7 is available at Google Play. This new version has mipmapping filtering activated for all the objects in the scene, and new Fog functionality (configurable from Options screen).

You can see mipmapping on the ground plane.

And the effect of the Fog with different fog density: